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Lucid Dreamscapes is supposed to be an interactive training tool for experiencing lucid dreaming after a number of play sessions.
Feedback indicates that it works, although the game is still a prototype.
A playtest version of the game can be found
here.
The research of Dr. Jayne Gackenbach shows that the video game medium is potential for facilitating lucid dreaming and experiencing dream control.
Gameplay description:
The game is set in a dream, where the player is guided by a soft hypnotic voice. The player can explore dreamscapes/landscapes, which make up an infinite game world where dreamscapes shift around. By moving, or super crawling (see video), into light sources, the player can find her way in the dark.Light sources will also help illuminating areas hiding dream cues, which are objects that appear odd because they are either weirdly placed or behave abnormally. If the player performs reality tests in front of dream cues, she will become lucid (recognize that she is dreaming). While lucid, the player can fly for a period of time and the dreamscapes are lit up.
This video game experiment is the outcome of a Master's Thesis in Game Design at the IT University of Copenhagen.
Developers:
Programming: Frederik Buus Sauer
Voice Over: Isaac Lenhart
Concept, Design & Sound: Sune Weber Pedersen
Lucid Dreamscapes was developed using Unity and graphics come from various asset packs from Unity Asset Store.
Thanks to everybody else who was helpful in the development process and assisted in thesis completion!